AI Insights · Timothy · October 2022
Top 5 Boat Games on Android in the US Q3 2022
Discover the performance trends of the top 5 boat games on Android in the US during Q3 2022, including downloads, revenue, and active users.
Throughout the third quarter of 2022, the top boat games on the Android platform in the United States showcased varying trends in downloads, revenue, and active users. The data presented here is sourced from Sensor Tower, offering insights into each game's performance.
Battle Warship: Naval Empire by Special Gamez saw its weekly revenue peak at around $134K in mid-July, but it gradually decreased to approximately $102K by the end of September. Weekly downloads experienced a notable drop, starting at 1.3K at the end of June and plummeting to under 400 by the end of the quarter. Active users also showed a decline, starting from 3.1K in late June and ending at 1.8K in September.
Port City: Ship Tycoon from Pixel Federation Games had a fluctuating revenue trend, peaking at around $6.2K in mid-September. Weekly downloads started strong at 9.4K in early July but declined to around 1.8K by the end of the quarter. Active users remained relatively stable, with a high of 8.7K in mid-July, and ending at 5.4K in late September.
Sea Port: Cargo Boat Tycoon, also from Pixel Federation Games, experienced a steady revenue, peaking at about $4.5K at the end of June and fluctuating around $3.5K by the end of September. Downloads were minimal throughout the quarter, with a slight increase to 278 in mid-September. Active users saw a decline from 800 in late June to around 640 by the end of September.
Battle of Warships: Online by MobileGDC showed a relatively steady revenue, peaking at $3.3K in early August and ending at $2K by late September. Downloads fluctuated, starting at 3.7K in late June and ending at 3.4K in September. Active users remained strong, with a peak of 16.1K in early July and ending at 14.3K by the end of the quarter.
Finally, Battle Bay from Rovio Entertainment Corporation had consistent revenue, averaging around $1.8K to $2.5K throughout the quarter. However, the game recorded no downloads during this period. Active users showed a slight decline from 71 in late June to 47 by the end of September.
For more detailed insights and analytics, visit Sensor Tower.